Many other recognizable characters have also been added, including Phoenix Wright, Ryo Hazuki of Shenmue fame, and two of the leads from Yakuza. Many playable characters from the first game return, including the likes of Chris Redfield, Tekken‘s Jin Kazama, and Mega Man X. Bison and Resident Evil‘s Nemesis to stop an evil scheme and restore order. While investigating the mysterious appearance of giant gold chains in a Japanese city, it soon becomes apparent that the problem extends to other dimensions and even time periods, and it isn’t long before the two team up with numerous familiar faces and set off to explore dozens of unique areas, taking on legions of monsters, their old nemesis Saya, and such antagonists as M. ![]() The overarching story primarily focuses on supernatural investigators Reiji and Xiaomu, who were created as the protagonists for Namco X Capcom but relegated to supporting status in the first Project X Zone. While the title still retains some issues that stop it from being a must-have game, there are some noticeable improvements that streamline and increase the enjoyment of certain aspects, ultimately resulting in a sequel that provides a general step up in quality. Now, Namco Bandai and developer Monolith Soft have once again collaborated with Capcom and Sega to produce Project X Zone 2, a game that, while looking and playing near-identical to its predecessor, addresses many of the complaints that fans had the first time around. The result was a title that was decent to pick up and play from time to time (Possibly why it was released on a handheld), but also one that became mind-numbing when you attempted to marathon it. The story was shallow, the strategy elements felt undercooked, and for all the fan-service and energetic animations, the core gameplay never tried to mix things up over the very lengthy campaign. And yet, while the game generally wasn’t considered bad, the critical consensus definitely had a general sense of disappointment.
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